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7mm Remington Magnum
Free MatchGrade Bedding Compound!
Send in your autopsy photo’s and be in to win a free MatchGrade bedding kit. I am currently looking to build up the pictorial wound data base section of the website with donated photos of all calibers as used on medium to large game. The winner will be announced on approximately the 20th of each month. Conditions of entry are that the photos supplied are freely given to TBR with the permission that these pictures may be also used in any future published works (such as books or magazines). Overseas winners will have to pay postage on kits. Cost of air mail postage to Australia is NZ $12.00, postage cost via air mail to the rest of the world is NZ $33.00. As always, once you receive your kit, you will have my full follow up support to help you along through your project. Please send your autopsy photo’s along with a description to Nathan@ballisticstudies.com For more information on MatchGrade bedding compound, click here HistoryWhen the Mauser brothers designed the 7x57 cartridge for use in their M93 military bolt action rifle, the excellent qualities inherent in the 7mm bore diameter soon became apparent to cartridge designers all over the world. Here was a cartridge that produced a flatter trajectory than most of its competition, minimal wind drift and potentially, optimum terminal performance at extended ranges. Following these discoveries, cartridge designers began to experiment with larger cases to maximize down range performance. One of the earliest high power designs was the .280 Ross, designed by F.W Jones for the Ross rifle company of Quebec, Canada in 1906. This cartridge featured a rimless case, not too dissimilar to the 7mmRUM. The Ross rifle and cartridge were intended primarily for military use however the rifle locking mechanism had some short comings which proved undesirable. The British were also very interested in driving 7mm bullets at maximum velocities. Holland & Holland introduced the .275 H&H Magnum in 1912, based on a shortened version (2.5”) of their .375 H&H cartridge case, featuring the typical H&H smooth feeding tapered case deign. The British military tried to follow on from this with the creation of the .276 Enfield prototype cartridge and P14 rifle to house the large 7mm magnum. Unfortunately for Enfield designers, war and politics halted any further experimentation. These early cartridges, the Ross, H&H and Enfield generally achieved 2900fps with 140 grain bullets. Higher velocities were not quite yet obtainable due to the limits of powder design. Throat erosion was also very severe. The first truly potent magnum sevens to be created were the 7x61 Sharp and Hart and the 7mm Weatherby magnum, both U.S inventions, introduced during the early 1950’s. While the cartridge designs were somewhat similar to the .275 H&H, albeit blown out to minimize body taper, the major breakthrough was the adoption of surplus 20mm cannon powder. This slow burning powder enabled huge increases in velocity. Nevertheless, although the 7x61 and Weatherby were very good cartridges, neither had become mainstream offerings which limited ammunition availability and effected pricing. Following the introduction of the 7mm Weatherby and 7x61, American gun writer Warren Page of 'Field & Stream' magazine was noted, among others, for promoting the idea that America needed a standardized Magnum 7mm cartridge chambered in a standard production rifle, easily obtainable from any gun store. Wildcatter Art Mashburn had recently designed a very appealing candidate based on the .300 (or .375) H&H case necked down to 7mm, this was similar to the 7x61 and Weatherby however rather than being shortened to 2.5”, the Mashburn featured a longer case at 2.620” as opposed to 2.5” resulting in a noticeable increase in powder capacity. Warren Page had Art Mashburn chamber one of his rifles for the 7mm Mashburn Super Magnum and Page was ecstatic over the results. The Mashburn was able to drive a 160 grain bullet at 3200fps and for medium game hunting at both close and longer ranges, the Mashburn was an emphatic killer. The situation became heated when Jack O'Connor gifted his .275 H&H magnum (load at the time was a 175 grain bullet at 2680fps) to wildcatter Les Bowman. Impressed with the idea of a 7mm magnum, Bowman in turn had a .338 Win Mag necked down to 7mm by Fred Huntington of RCBS, naming it the .280 Remington Magnum. Bowman had no trouble impressing his friend Mike Walker of Remington with the new cartridge. Recoil levels were approximately the same as the ever popular .30-06 yet the 7mm produced a much flatter trajectory and excellent down range terminal performance. In 1962, after much experimentation at the Bowman ranch, Remington released the 7mm Remington Magnum. Almost overnight it made several fine cartridges near obsolete, among them the .264 Winchester magnum. The 7mm Remington Magnum is currently one of the world’s popular medium game cartridges. It was also utilized by the U.S military as a sniper cartridge for specialized operations but has since been superseded by the dual purpose (anti personal/anti material) .338 Lapua and .50BMG cartridges. The 7mm RM is available in a wide range of rifle configurations. Barrel lengths also differ from maker to maker. For many years, a common barrel length for sporting rifles was 24”. This is slightly too short for optimum performance, not only because of the 70fps reduction is velocity, but the shorter barrel raises both noise and recoil. PerformanceThe 7mm Remington Magnum is definitely one of the most effective, versatile medium game cartridges available to hunters around the world. The two major complaints of its design are the short neck and belt. The short neck can sometimes effect bullet to bore alignment however this usually poses few problems and most hunters (hand loaders) never witness adverse effects. The belt is certainly an unfortunate accessory. It serves no purpose other than to make the cartridge ‘look’ like a magnum. The belt can cause feeding problems in rifles with already poor feed design. The remedy for this is correct insertion of cartridges into the rifle magazine. When a magazine is filled, it is important to ensure each case is pushed back as far as possible before placing another cartridge in the stack. With attention to practices, the belt soon becomes completely irrelevant and cycling is smooth and fast. It has been said that the belt helps thicken the primer pocket area and helps to maximize case life with warm hand loads. There is possibly a small amount of truth to this statement. With 140 grain bullets, driven at velocities of between 3200 and 3300fps, the 7mm RM delivers extreme trauma on light bodied game out to ranges exceeding 400 yards. This bullet weight tends to lose its ability to produce wide wounding at ranges of around 650 yards. On heavily built medium game, the 140 grain bullet can produce somewhat less than ideal performance, wounding and penetration may be adequate but results can be erratic. Loaded with 150-154 grain bullets driven between 3100 and 3200fps, the 7mm RM is devastating on a wide range of game out to ranges sometimes exceeding 900 yards. This bullet weight is more versatile than the lighter 140 grain weight but is still somewhat limited on large, heavy bodied medium game although wounding and penetration are more uniform. This bullet weight is best suited to game weighing less than 80kg (180lb). The 160-180 grain bullet weights are the most versatile performers in the 7mm RM. Providing bullet construction is matched to the job at hand. The heavy weight 7mm projectiles can be used on the lightest of game through to animals weighing up to 320kg, producing fast clean killing out to 1000 yards. On game heavier than 320kg, the 7mm RM is capable of producing adequate penetration but not wide wounding relative to body weights. For this reason, if the 7mm is to be used on large heavy animals, neck and head shots are the most humane means of obtaining fast kills. For ordinary chest shots, the .30 caliber and medium bores provide much broader wounding through vital tissues. The 7mmRM produces mild recoil in medium weight rifles with straight recoiling stock designs. In light weight rifles or rifles featuring Monte Carlo style stocks, felt recoil can be uncomfortable. It has been said that one of the goals of Remington in designing this cartridge, was to duplicate the power and recoil levels of the .30-06 in order to ensure mainstream acceptance. Unfortunately, the current trend towards light weight barrels does not help minimize recoil of the 7mm RM or any of the magnums. Factory rifles are available with either No.2 contour barrels (light sporter) or No.5 Contour (Varmint) as can be found on the Remington Sendero. No.3 and 4 contour medium weight barrels are found only on Sako rifles or through custom barrel makers. Barrel length is also a concern, several manufacturers continue to produce 24” barreled magnums while optimum barrel length is 26” for normal use through to 28” for open country hunters and long range enthusiasts. Factory ammunitionRemington’s traditional factory loadings include the 140 grain Core-Lokt at an advertised 3175fps, 150 grain Core-Lokt at 3110fps and 175 grain Core-Lokt at 2860fps, all achieving around 70fps below test barrel velocities in 24” barreled sporters. Remington’s Premier loadings tend to closely approximate advertised velocities. Current Premier loads include 140gr core bonded Core-Lokt Ultra at 3175fps, 150 grain Accutip at 3110fps, 150 grain Scirocco at 3110fps, the 160 grain Core-Lokt Ultra at 2950fps and the 160 grain Swift A Frame at 2900fps. The traditional Core-Lokt is one of the best conventional bullets on the market, relatively inexpensive economy while offering fast killing and adequate penetration. The 150 grain bullet is a reliable all-rounder but has a low BC and is not an emphatic killer beyond 275 yards. The 175 grain bullet makes an excellent bush/woods load. On smaller whitetail/ Sika sized game with tail on shots, the 175 grain bullet smashes through pelvis bone, renders huge internal damage and punches out through brisket bone coming to rest in neck or shoulder muscle weighing around 120 grains. Remington’s latest 140 and 160 grain Core-Lokt Ultra projectiles perform extremely well on medium game but the low BC’s of .409 and .415 respectively make these projectiles susceptible to wind drift, bullet drop along with reduced wounding potential at ranges beyond 275 yards as velocity sheds rapidly. The 150 grain Accutip has a BC of .530 and is a spectacular killer on medium game. This is not an exceptionally deep penetrating projectile but is the most useful of the Remington range for hunters wanting a load suitable for use on medium game out to long ranges. Unfortunately, the Accutip is priced beyond the reach of most hunters. The 150 grain Scirocco has an excellent BC of .533, wounding at close to moderate ranges is very broad and deep with wound diameters steadily decreasing as ranges exceed 300 yards. The Scirocco reaches its limits but is highly effective on tough game such as mature Boar and Thar, on thinned skinned game, the larger bodied deer species including Elk are the absolute limit for this projectile. Like all core bonded designs, the Scirocco is not a particularly good choice for long range work due to limited expansion at low velocities. The A Frame is designed for maximum penetration on large game such as Elk, Moose and a variety of African plains game. Like all 7mm projectiles, wounding on large heavy animals is limited due simply to the limitations of this bore diameter and associated bullet weights. The A Frame has a poor BC relevant to its primary function and performs best at close to moderate ranges. Current entry level offerings from Winchester include the traditional 150 grain PowerPoint at an advertised 3090fps and 175 PowerPoint at 2860fps. These loads give around 70fps below advertised velocities in 24” barrels, the 150 grain PP is a spectacular killer at moderate ranges but suffers total bullet disintegration when striking light bone in bush/woods hunting situations. The 175 grain bullet is similarly soft in construction to ensure wide wounding however penetration is somewhat deeper than the 150 grain counterpart. Neither are particularly good choices for heavily built medium game and BC’s for both loads are low. Nevertheless, the PowerPoint loads are economical and spectacular lighter medium game bullets producing acceptable performance out to 300 yards or so. Winchester’s Supreme loads include the 140 grain Ballistic Silvertip at 3100fps, the 140 grain Nosler Accubond at 3180fps, the 150 grain Ballistic Silvertip at 3100fps and the 160 grain Nosler Accubond at 2920fps, all achieving stated velocities. The 140 and 150 grain Ballistic Silvertip are designed purely for open country lighter medium game work and while both of these bullets produce wide wounding, the 150 grain BT (BC .493) is the more spectacular killer of the two. The slight increase in SD allows this projectile to bore a much deeper, wider, fast killing wound than its 140 grain counterpart, regardless of body weights encountered. The 150 grain BT reaches its absolute limits with regard to reliable penetration on game weighing 80kg (180lb). Winchester's Accubond loads produce excellent performance on medium game, a major advantage of the Accubond design is its extremely fast expansion combined with the ability to shed frontal area to a reduced diameter, ensuring reasonably deep penetration. The 140 grain Accubond is sometimes accused of suffering bullet blow up due to large onside entry wounds however this is seldom the case. The main problem with the 140 grain bullet is that, like all 140 grain 7mm projectiles, it is often employed on large bodied game (over 80kg) on which the higher SD 160 grain bullet is much better suited. Where resistance is too great and velocity too high, the 140 grain bullet will indeed suffer either limited penetration or simply a reduction in wounding potential after initial impact (first 1” penetration). The 160 grain Accubond (BC .512) is more consistent in this regard, producing very uniform wounding. Kills are never spectacular but nonetheless quick. Being a core bonded design, fastest kills are obtained inside 275 yards. Beyond this range, killing is often slightly delayed with rear lung shots. Winchester’s heavy game loads include the140 grain Failsafe (BC .337) at 3150fps and the 160 grain Failsafe (BC .384) at 2920fps, both are best suited to stout game, the 160 grain bullet is adequate but not ideal for Elk and Moose. These projectiles are slow killers if shots do not strike major bone or the CNS due to narrow wounding. Federal’s standard loads include the 150 grain Vital-Shok (previous name Hi-Shok) soft point at 3110fps and 175 grain Vital-Shok soft point at 2860fps. Premium loads feature Nosler’s 140 grain Accubond at 3110fps, the 140 grain Partition at 3150fps and the 140 grain Ballistic Tip at 3100fps. Medium weights include the 150 grain Sierra GameKing at 3110fps, the 150 grain Nosler Ballistic Tip at 3110fps along with Nosler’s 150 grain solid base boat tail at 3100fps. Heavyweights include the 160 grain Nosler Accubond and Nosler Partition at 2950fps, the 160 grain Barnes Triple Shock at 2940fps, the 160 grain Trophy bonded Bear Claw at 2940fps and the 165 grain Sierra GameKing at 2950fps. Federal’s heaviest loading is the 175 grain Bear Claw at 2860fps. In the past, Federal loads were abysmal in the velocity department. Loads were anything from 150 to 250fps below advertised specs. Today, Federal ammunition is either true or close to advertised barrels relevant to barrel lengths. Federal’s traditional Vital-Shok loads are adequate but not outstanding in performance. The most positive aspects of the Vital-Shok line are pricing in comparison to other brands combined with excellent moderate range (300 yard) accuracy. Disadvantages include low BC’s resulting in a rapid loss of velocity and therefore hydrostatic shock. Wounding tends to be wide at close to moderate ranges however the Vital-Shok (Hi-Shok) projectiles are neither deep penetrating or explosive. Federal’s 150 grain GameKing is an interesting load. This is a proprietary bullet as opposed to the standard 150 grain GK that hand loaders have access to. The Federal version features a cannelure which helps arrest expansion, either minimizing or delaying jacket core separation. The 150 grain GK is explosive at impact velocities above 2700fps and equally violent but not prone to total disintegration at lower velocities. This load is best suited to lighter medium game up to a maximum weight of 80kg (180lb) and the cannelure helps greatly to minimize early bullet blow up. The 150 grain Ballistic Tip and Solid Base boat tail bullets are, like the GameKing load, designed for open country hunting of medium sized deer species. All three bullet designs, the GK,BT and SBBT perform identically with regard to ideal bodyweights and ranges, the only difference being the slightly softer, slightly less brittle nature of the Nosler bullets, though the differences are subtle. Federal try to cover all of the market with a wide choice of ammunition but ultimately, such saturation often leads to confusion. The same can be said for the Barnes and TBBC loads. Hunters are advised in this regard, to shop based on price. The Federal 160 grain Partition and Accubond loads are excellent all round performers on medium game. The Partition is the more spectacular killer of the two, a simply outstanding hunting bullet for light through to large medium game weighing around 320kg (700lb). The Partition is dramatic in performance out to a range of around 275 yards (2400fps) and continues to produce wide wounding down to 2200fps (400 yards), with a gradual reduction in wounding as velocity approaches 2000fps (525 yards). The Accubond has a higher BC than the Partition for longer range hunting but unfortunately, does not duplicate the explosive killing power of the Partition at normal hunting distances (inside 300 yards). Furthermore, even though its BC is higher than the Partition, in real world terms, the Accubond breaks 2200fps for example, at around 450 yards, as opposed to 400 yards for the Partition. Federal’s 165 grain GameKing is another proprietary bullet given the same cannelure treatment as its lighter counterpart. The 165 GameKing is not the most flexible bullet, slightly too stout for consistently fast kills on light bodied game yet to fragile for heavy bodied game. This load is best suited to game weighing right on the 80kg mark (180lb) out to ranges of around 400 yards. Federal’s 160 grain Barnes Triple Shock and Trophy Bonded Bear Claw loads are best suited to large, heavy bodied medium game. These are deep penetrating projectiles, capable of full cross body penetration (and exit) on game weighing as heavy as 700kg (1540lb). That said, and this cannot be reiterated enough, the 7mm bore does not have the wounding potential of a wider caliber therefore, although penetration is outstanding, if using the Barnes or TBBC loads on heavy game, shots should always be directed into the head neck area. PMC’s standard Bronze line features a 140 grain soft point at 3100fps, a 160 grain soft point at 2900fps and a 175 grain soft point at 2860fps. PMC’s semi premium Silver line features the 140 grain Sierra GameKing at 3125fps and 160grain GameKing at 2900fps while the Gold line features the 140 grain Barnes XLC at 3000fps and 160 grain XLC at 2800fps. These PMC loads generally duplicate the Federal range which also features Sierra and Barnes bullets. PMC is well known for economy, velocities of the Bronze line often fall below advertised specs however, the Silver and Gold brands tend to produce close to advertised velocities. Hornady loads include the 139 grain Interlock BTSP at 3150fps, the 139 grain InterBond at 3150fps, the 139 grain GMX Superformance at 3190fps, the excellent 139 grain SST Superformance at 3240fps, a choice of the 154 grain Interlock, InterBond and SST at 3035fps, the 162 grain Interlock BTSP at 2940 and finally, one of the best loads available, the 162 grain SST Superformance at 3030fps. These velocities are all obtained from a 24” test barrel and as always, run true to Hornady’s claims. The 139 grain Interlock load is like most 139-140 grain 7mm loadings, fairly mild in performance. As an entry level offering, the Interlock is relatively inexpensive and produces fast, clean killing on lighter medium game. Penetration is fair but not immensely deep with this soft projectile. Hornady’s 139 grain InterBond is an excellent medium game bullet. This load gives best performance at impact velocities above 2400fps (400 yards), after which, wound channels can be narrow although clean kills can be obtained at impact velocities of 2000-2200fps with careful shot placement. The 139 grain InterBond tends to produce what is perhaps best described as ‘contained’ wounds. Rather than the violent explosive wounding produced by the SST, wounds produced by the InterBond tend to be more uniform and centralized, certainly better for meat retrieval. This load is well suited to game weighing up to and around 80kg and is effective on stout/tough bodied animals. The 139 grain SST Superformance load is truly outstanding on lighter medium game and the muzzle velocity of 3240 suits the SST very well. Jacket core separation is common with the projectile however the SST does not appear to suffer problems during the critical stages of broadside/quartering penetration. This is generally a moderate recoiling load and can be relied on to produce clean kills out to 700 yards. The 139 grain SST is not well suited to large bodied game and 80kg is an absolute limit for this bullet. It is a pity that Hornady have not produced an identical velocity InterBond load as the two can be used without any shift in POI, one The InterBond for close to moderate range work, the SST for open country hunting. Hornady’s latest offering, the GMX, is a stout, solid copper projectile similar in nature to the Barnes range of projectiles. I have not yet had a chance to test this projectile. Of the medium weight offerings, the Hornady 154 grain SST and InterBond make for an extremely effective combination. The 154 grain SST is devastating on lighter medium game, reaching its limits, regarding cross body penetration, on game weighing around 90kg (200lb) when used at close ranges. The 154 grain InterBond is much more reliable at close ranges, producing deep, broad wounds and fast killing out to 250 yards, producing clean kills out to 400 yards. The InterBond is adequate for game weighing up to 320kg while the SST needs room to lose velocity before it is able to tackle larger medium game. Used within the 90kg bodyweight range, the 154 grain SST, at the listed velocity of 3035fps, is unusually effective out to 950 yards providing major muscle or bone is encountered on impact. Hornady’s 162 grain Interlock BTSP is a traditional, conventional soft point offering. This is an entry level/economy load yet is very effective. The 162 BTSP has a generous BC of .514 and is generally easy to work with regarding potential accuracy. The Interlock tends to lose a great deal of weight during penetration and on raking shots, average retained weight of projectiles tends to be around 68 grains. In contrast, the InterBond retains an average 70% weight while the 162 grain SST normally retains 50% of its original weight. The comparisons are all relative to close range woods/bush situations. The 162 grain Interlock BTSP tends to produce very violent fast killing wounds on lighter medium game at ranges of up to 250 yards. Wounding is not as severe as the SST however kills are nonetheless very emphatic. The 7mm 162 grain bullet is generally associated as being the ‘Elk’ bullet weight however the Interlock is not really in the same league as Federals partition load or Hornady’s 154 grain InterBond load, suffice to say, this load is better suited to game weighing up to 80kg and perhaps heavier (150kg) at a push. The 162 grain SST is yet another outstanding projectile and at 3030fps, this offering from Hornady is spectacular. This bullet does not penetrate as deeply as for example the excellent Nosler Partition however once its limitations (strengths and weaknesses) are understood, this load can be used to great effect. The 162 grain SST is explosive whether it is used on 20kg game or 120kg game (44-264lb). At close ranges inside 100 yards, game weights of 150kg (330lb) are perhaps the upper limit if exit wounding is desired. Beyond 100 yards and especially as ranges increase beyond 300 yards out to around 950 yards, the SST is able to tackle heavy boned medium game such as Elk and Sambar. The 162 grain SST is adequate for large bodied game at close ranges but as previously mentioned, it is important to understand its limitations and not to place unrealistic expectations on the design, the SST will reach vitals but cannot be expected to produce full cross body (exit) penetration on large animals. One last load that can’t be overlooked for Woods/ bush hunting is Norma’s 170 grain Vulcan. Advertised velocity is 3018fps giving around 2950fps in 24’ barreled sporters. The Vulcan is no long range bullet (BC of .35), having a blunt nose to initiate maximum hydrostatic shock transfer and is a violent killer at close to moderate ranges. Penetration from raking shots is outstanding on light to medium weight game. This projectile is also available as a reloading component projectile for those wishing to work up an excellent woods load. Discuss this article or ask a question on the forum here
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| Suggested loads:7mm Remington Magnum | Barrel length: 24”, 26” | |||||
| No | ID | Sectional density | Ballistic coefficient | Observed MV Fps |
ME Ft-lb’s |
|
| 1 | FL | Hornady 139gr SST | .246 | .486 | 3240 | 3240 |
| 2 | FL | Fed 150gr Gameking | .266 | .436 | 3110 | 3221 |
| 3 | FL | Hornady 154gr IB/ SST | .273 | .525 | 3035 | 3149 |
| 4 | FL | Fed 160gr Accubond | .283 | .531 | 2950 | 3091 |
| 5 | FL | Hornady 162gr Interlock | .287 | .514 | 2940 | 3109 |
| 6 | FL | Hornady 162gr SST SF | .287 | .550 | 3030 | 3302 |
| 7 | HL | 162gr A-Max | .287 | .625 | 3070 | 3390 |
| 8 | HL | 154gr SST/IB * | .273 | .525 | 3150 | 3392 |
| 9 | HL | 160gr Partition * | .283 | .475 | 3100 | 3414 |
| 10 | HL | 162gr SST * | .287 | .550 | 3100 | 3456 |
| 11 | HL | 162gr A-Max * | .287 | .625 | 3120 | 3501 |
| 12 | HL | 180gr VLD * | .319 | .684 | 2925 | 3419 |
| Suggested sight settings and bullet paths | |||||||||
| 1 | Yards | 100 | 170 | 305 | 347 | 375 | 400 | 424 | 450 |
| Bt. path | +3 | +4 | 0 | -3 | -5.6 | -8.2 | -11.2 | -14.5 | |
| 2 | Yards | 100 | 160 | 285 | 326 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.8 | 0 | -3 | -5.3 | -8 | -11.2 | -14.7 | |
| 3 | Yards | 100 | 155 | 282 | 322 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.6 | 0 | -3 | -5.5 | -8.2 | -11.3 | -14.7 | |
| 4 | Yards | 100 | 155 | 272 | 312 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.7 | 0 | -3 | -6.7 | -9.6 | -12.9 | -16.6 | |
| 5 | Yards | 100 | 150 | 270 | 310 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.6 | 0 | -3 | -6.9 | -9.9 | -13.3 | -17.2 | |
| 6 | Yards | 100 | 180 | 283 | 324 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.7 | 0 | -3 | -5.4 | -8 | -11.1 | -14.5 | |
| 7 | Yards | 100 | 160 | 292 | 334 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.8 | 0 | -3 | -4.4 | -6.8 | -9.6 | -12.8 | |
| 8 | Yards | 100 | 165 | 297 | 338 | 375 | 400 | 425 | 450 |
| Bt. path | +3 | +3.9 | 0 | -3 | -6.4 | -9.2 | -12.3 | -15.8 | |
| 9 | Yards | 100 | 160 | 287 | 327 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.8 | 0 | -3 | -5 | -7.7 | -10.7 | -14.1 | |
| 10 | Yards | 100 | 160 | 292 | 332 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.9 | 0 | -3 | -4.4 | -6.9 | -9.8 | -13 | |
| 11 | Yards | 100 | 160 | 298 | 341 | 375 | 400 | 425 | 450 |
| Bt. path | +3 | +3.9 | 0 | -3 | -6.1 | -8.8 | -11.8 | -15.1 | |
| 12 | Yards | 100 | 150 | 275 | 317 | 350 | 375 | 400 | 425 |
| Bt. path | +3 | +3.7 | 0 | -3 | -6.1 | -8.9 | -12 | -15.5 | |
| No | At yards | 10mphXwind | Velocity | Ft-lb’s |
| 1 | 300 | 5.2 | 2648 | 2163 |
| 2 | 300 | 6.2 | 2472 | 2035 |
| 3 | 300 | 5.3 | 2508 | 2150 |
| 4 | 300 | 5.4 | 2438 | 2111 |
| 5 | 300 | 5.6 | 2413 | 2094 |
| 6 | 300 | 5 | 2526 | 2295 |
| 7 | 300 | 4.3 | 2620 | 2468 |
| 8 | 300 | 5 | 2610 | 2328 |
| 9 | 300 | 5.7 | 2513 | 2243 |
| 10 | 300 | 4.9 | 2588 | 2409 |
| 11 | 300 | 4.2 | 2665 | 2554 |
| 12 | 300 | 4.2 | 2525 | 2547 |

| Imperial | Metric | |
| A | .532 | 13.57 |
| B | .513 | 13.03 |
| C | 25deg | |
| D | .491 | 12.47 |
| E | .315 | 8.00 |
| F | 2.040 | 51.81 |
| G | .271 | 6.88 |
| H | 2.500 | 63.50 |
| Max Case | 2.500 | 63.50 |
| Trim length | 2.490 | 63.2 |